游戏《火星孤征》官方概述 2

Deliver Us Mars - Official Game Overview 
Check out the first Deliver Us Mars developer diary: Journey to the Red Planet. Deliver Us Mars is the ambitious sequel to 2019's Deliver Us The Moon.
Join members of the development team for an in-depth look at what the game is about, while getting a glimpse of some Deliver Us Mars development footage. Learn about Deliver Us Mars' story, music, varied environments, interesting new mechanics, and more.
Deliver Us Mars is coming to PC, PlayStation 5, Xbox Series X|S, PlayStation 4, and Xbox One.
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内容
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    We try to make it as lifelike as possible, it really goes into the deeper cinematic experience.

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    That is just a step up from the Deliver Us The Moon in every single way.

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    The gameplay experience changed a bit, but we really wanted to stick to the core of what made Deliver Us The Moon.

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    So something I'm really proud of and excited about is the new traversal system, it has got a new character controller and a climbing system which makes it really cool to go over the surface.

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    And also a new host of puzzle mechanics that actually expand upon MPT network⁽¹⁾, and we really made that into a collective puzzle mechanic set.

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    In order to know what it is like to be there, we've looked at all sorts of things.

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    As most fans and people that like the first game and know the studio will know is that we didn't really hold back on developing this new title.

  • 8

    I dare to say our launch sequence has been researched very extensively, and I think it's going to be the coolest launch sequence we've seen to date in video games.

  • 9

    If this does not make you feel like an astronaut, I don't know what will, maybe actually having to go to space but that sucks that takes a while to actually get.

  • 10

    We experience sound on mars in a very different manner, there is emotion, there is silence.

  • 11

    It's also a very personal story, and that is taking the story, and therefore the music to soaring heights, where the stakes are larger than life, you need to save mankind, your humanity's less hope.

  • 12

    Combining these two is one of the most inspiring things for any music or audio designer I think.

  • 13

    My granddad made telescopes to have people view the moon, and I'm literally trying to get like young people, but people that love games to see mars through video game.

  • 14

    I would like everyone to really look at the coming months, because in the coming months there is going to be so much cool stuff we're gonna announce and gonna finally be able to talk about.

  • 15

    We have been waiting so long and worked so long on this game already, and I'm almost bursting out of my shell to really put everything in front of you guys.

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    我们试着让它尽可能地逼真,它真的进入了更深层次的电影体验。

  • 2

    从各个方面来看,这都比(前作)《飞向月球》高出了一步。

  • 3

    游戏体验有所改变,但我们真的想坚持《飞向月球》的核心内容。

  • 4

    所以我真正感到自豪和兴奋的是新的巡游系统,它有一个新的角色控制器和一个攀爬系统,让它在表面上看起来很酷。

  • 5

    同时我们也在(游戏中)MPT蝶形天线上扩展了许多新的谜题机制,并将其变成了一个谜题机制合集。

  • 6

    为了了解在那里是什么感觉,我们研究了各种各样的东西。

  • 7

    正如大多数粉丝和喜欢第一款游戏(前作)的人所知道的,我们并没有在开发这款新游戏上有所保留。

  • 8

    我敢说,我们的发布序列已经被广泛研究过了,我认为这将是我们迄今为止在电子游戏中看到的最酷的发布序列。

  • 9

    如果这不能让你感觉像个宇航员,我不知道还有什么能让你感觉像个宇航员,也许真得要去太空了,但那很糟糕,需要一段时间才能真正做到。

  • 10

    我们在火星上以一种非常不同的方式体验声音,有情感,也有沉默。

  • 11

    这也是一个非常私人的故事,这是把故事和音乐推向了一个很高的高度度,在那里风险大于生命,你需要拯救人类,你们人类的希望越来越渺茫。

  • 12

    我认为将这两者结合起来对任何音乐或音频设计师来说都是最鼓舞人心的事情之一。

  • 13

    我爷爷做望远镜是为了让人们观察月球,而我真的想让年轻人、喜欢游戏的人通过电子游戏一览火星。

  • 14

    我希望每个人都能关注未来的几个月,因为在接下来的几个月里,我们将会宣布很多很酷的东西,并最终能够谈论。

  • 15

    我们已经在这款游戏上等待了很长时间,也投入了很长时间,现在我几乎要把所有的东西都展现在你们面前了。

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