We try to make it as lifelike as possible, it really goes into the deeper cinematic experience.
That is just a step up from the Deliver Us The Moon in every single way.
The gameplay experience changed a bit, but we really wanted to stick to the core of what made Deliver Us The Moon.
So something I'm really proud of and excited about is the new traversal system, it has got a new character controller and a climbing system which makes it really cool to go over the surface.
And also a new host of puzzle mechanics that actually expand upon MPT network⁽¹⁾, and we really made that into a collective puzzle mechanic set.
同时我们也在(游戏中)MPT蝶形天线上扩展了许多新的谜题机制，并将其变成了一个谜题机制合集。⁽¹⁾MTP, Microwave Power Transmission，微波功率传输，游戏中的一个激光接收装置。
In order to know what it is like to be there, we've looked at all sorts of things.
As most fans and people that like the first game and know the studio will know is that we didn't really hold back on developing this new title.
I dare to say our launch sequence has been researched very extensively, and I think it's going to be the coolest launch sequence we've seen to date in video games.
If this does not make you feel like an astronaut, I don't know what will, maybe actually having to go to space but that sucks that takes a while to actually get.
We experience sound on mars in a very different manner, there is emotion, there is silence.
It's also a very personal story, and that is taking the story, and therefore the music to soaring heights, where the stakes are larger than life, you need to save mankind, your humanity's less hope.
Combining these two is one of the most inspiring things for any music or audio designer I think.
My granddad made telescopes to have people view the moon, and I'm literally trying to get like young people, but people that love games to see mars through video game.
I would like everyone to really look at the coming months, because in the coming months there is going to be so much cool stuff we're gonna announce and gonna finally be able to talk about.
We have been waiting so long and worked so long on this game already, and I'm almost bursting out of my shell to really put everything in front of you guys.